VR technology first arose in the 1990s, although at the time didn’t take off because of lacklustre graphics, bulky kits, high cost and consumer issues with nausea and headaches. The concept was eventually relegated to sci-fi movies – until now.
When you look at almost any study about the physical and mental benefits of video games, you’ll find a reference to “exergames”. Games like Wii Sports, and Just Dance on the Kinect – the kinds of games specifically designed to get you active. Even though is wasn’t explicitly designed to be, Virtual Reality is now considered a part of this group – thanks to a University of Sydney study revealing just how much physical exertion the games require. (Spoiler: sometimes it’s a lot)
CHAI has many many projects on human-centred technology for Honours students. We tailor these to meet the particular background, expertise and aspirations of the individual student. Look at our project pages for the broad areas of our work and indications of our projects.
With keynote speakers such as- Genieve Bell (Director UX Research, Intel Labs)- Matt Webb (Co-founder of IoT startup BERG)- Tobias Revell (Futurist at ARUP’s Foresight Unit)* Lots of other Web Directions sideshows (most of them free entry).
MAKE.CODE.PLAY DESIGNING INTERACTIVE FUTURES Bins that play, robots that draw, lights that beat in rhythm with your heart. This exhibition showcases works that straddle the digital-physical nexus in an exploration of how design will shape the human experience of digital technologies in the near future. Featuring work from the Design Lab, the Master of Interaction […]