Image and Source: AJP.com.au
VR technology first arose in the 1990s, although at the time didn’t take off because of lacklustre graphics, bulky kits, high cost and consumer issues with nausea and headaches.
The concept was eventually relegated to sci-fi movies – until now. VR headsets and games can now be purchased at an affordable price and used in the privacy of one’s home.
Most people have heard of the Oculus Rift, and you might even own a version of it yourself or know someone who does.
A new University of Sydney study has found VR games can provide enough exertion to be considered exercise – including games that may not have even been explicitly designed as ‘exergames’.